Moleraven
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Basalt Burrowers
Basalt Burrowers
Native Planet
Ruie (1809)
Hits
36
Speed
84m
Behavior
Herbivore — Grazer
Armour: 4, stony hide plates Characteristics: STR 20, DEX 5, END 16, INT 1, INST 7, PACK 5 Vibration Sense: A burrower can detect walking sophonts within 20m through stone or packed earth. It gains DM+2 to Recon against moving targets while underground. Tunnel Collapse Hazard: Burrower tunnels look stable until they are not. Heavy vehicles, explosives, gunfire inside a tunnel, or a panicked burrower can trigger a collapse. Anyone in the danger area must make Athletics (DEX) 8+. Failure: Take 3D damage and become buried or pinned. Failure by 6+: Take 5D damage, become pinned, and begin suffocation or exposure checks as appropriate. Prevention: Engineer 8+, Survival 8+, or Science (geology) 8+ identifies an unstable burrow before entry. Holst Use: The burrower itself is not evil. The disaster comes from bad survey procedure, poor terrain reading, and the wrong animal moving at the wrong time.
Skills
Athletics (Endurance) 2
Melee (Natural) 1
Recon 1
Survival 2
Attacks
Claw-Gore 3D+2 Used if cornered or defending young.
Tail sweep 2D DEX 8+ or knocked prone.
Trample 4D Against prone or trapped targets.